Wenever you dissolve a card, Aurora gains 1 power. Whenever you use Aurora's teapot, heal the other hero for half the amount. Once per battle, click on Sharra to attack the leading enemy for 15 and retreat.Įvery 3 times your characters swap, gain 1 energy. Whenever Sharra adds a dagger to your hand, add twice as many. Sharra starts each battle with 3 Courage. Whenever Sharra takes damage from an enemy attack, she retreats and gains 4 power next turn. Whenever you end your turn with no cards in hands, Sharra gains 1 power. Whenever Sharra takes damage, she gains 2 stacks of courage. Whenever you swap, Sharra gains 1 power this turn. Whenever you use a brush, reveal two extra adjacent tiles at random.Īt the end of each battle, gain 1 gold for every 2 cards in your deck. Start each battle with a Story teller (Ally, 2 spirit, Activate : draw a card). The first hit of the battle inflicts bleed equal to half the damage dealt. This effect ends once your shuffle your deck. When you have no cards in hand, draw a card.Īt the end of each turn, gain 5 block. Gain 1 energy and draw a card at the start of each battle. Talents are randomly selected from each pool, as well as their order, so each run will offer different talents.Īt the end of each battle, both heroes heals 3. You can pick a talent from a previous row, but a new row will not be unlocked until you have picked a talent from the last row. A new talent will be available for every 4 cards added, along with a new row of 3 to select from. By adding cards in your deck, you unlock talents to balance the loss of consistency.Īdding 4 cards beyond the starting 10 unlocks a new talent that you can choose among 3 : one for each of your characters and one for the party.
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